Kansvector Learning Program

Creative Design
from the ground up

4 phases Structured curriculum
Live sessions Group & individual
Remote access Nationwide delivery
Creative design session in progress

How the curriculum is structured

Four phases run in sequence, each building directly on the last. You cannot skip phases — the order reflects how design understanding actually develops.

01
Visual Foundations

1. Colour relationships, typographic hierarchy, and compositional grammar are covered through daily exercises against real design problems — not abstract theory. 2. You will produce roughly 12 small pieces that test each principle in isolation before combining them.

3 weeks
02
Tool Fluency

1. Focused work in Adobe Illustrator and Figma covers the specific workflows used in print layout, UI design, and branding — not every feature, just the ones that appear constantly in professional practice. 2. Sessions alternate between guided walkthroughs and unguided problem-solving.

4 weeks
03
Live Critique Cycle

1. Each week you present work-in-progress to a small group of peers and one instructor, receiving structured written feedback within 48 hours. 2. The critique format is borrowed from architecture school practice — specific, referenced, and focused on decisions rather than taste.

5 weeks
04
Portfolio Assembly

1. You select 6–8 pieces from the program, refine them with instructor guidance, and document your process for each one. 2. The result is a portfolio that shows how you think, not just what you can produce — which is what most employers and clients actually want to see.

4 weeks
16 wks
Total program length from foundation to portfolio
8 max
Participants per group session for genuine feedback
2 formats
Group cohort or private one-on-one — choose at enrolment

Two ways to learn — same curriculum

The format shapes the pace and social dynamic of your learning, not the content itself. Both options cover identical material with the same instructors.

Group Cohort

Sessions run with 4–8 learners at fixed weekly times. Peer critique is a core part of the experience — you see how others solve the same brief differently, which is often more instructive than instructor feedback alone.

Fixed schedule, 3 sessions per week
Shared briefs with peer comparison
Group chat for async questions
Recorded session replay for 14 days

Individual Sessions

One-on-one with a single instructor across the full 16 weeks. You set the pace and can pause phases to go deeper on areas that need more time. Your own projects can be used as source material throughout.

Flexible scheduling within the week
Curriculum adapts to your pace
Your own projects as learning material
Direct instructor access between sessions
Remote design instruction session showing screen sharing workflow Live remote instruction
AU-wide
Learners from Darwin to Hobart attend the same sessions. No regional variation in schedule or content.

Questions about the program

Answers to the things people ask most before committing — about prerequisites, software, schedule flexibility, and what the experience is actually like.

"The critique format was harder than I expected — but that's the point. By week eight I could look at my own work and see the problems before anyone told me."

Portrait of Bridie Halvorsen
Bridie Halvorsen
Group cohort, Cairns QLD

"I chose individual sessions because my schedule is unpredictable. Having the flexibility to move sessions within the week made it possible to finish the program at all."

Portrait of Rupert Adamczyk
Rupert Adamczyk
Individual track, Ballarat VIC
No prior experience is required. Phase 1 assumes you are starting from scratch. If you already have some background, a short assessment at enrolment determines whether you begin at Phase 1 or can enter later in the sequence.
Phase 1 runs entirely in Figma using the free tier. Adobe Illustrator (via Creative Cloud subscription) is introduced from Phase 2 onward. No other paid software is needed for the duration of the program.
Group sessions run to a fixed timetable with shared briefs — everyone works on the same problem and reviews each other's work. Individual sessions have no peer component; the time is entirely between you and one instructor, and the pace is negotiated week by week rather than fixed in advance.
All sessions are fully remote. A stable internet connection and a screen large enough to work in two windows simultaneously are the only requirements. Session times are scheduled to span multiple time zones across Australia.
Between 6 and 8 completed pieces drawn from work done across all four phases, each with a short written process note. The pieces are selected with your instructor to show range across at least three distinct design disciplines covered in the program.

Instructors discuss design thinking, critique practice, and career paths in the Kansvector podcast — text versions of past episodes are available if you prefer reading over listening.

Read podcast transcripts